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PoP SoTa
Company of Marcher Lords Amarr Empire
821
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Posted - 2014.08.23 03:58:00 -
[1] - Quote
DJINN Rampage wrote:Benjamin Ciscko wrote:DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
I would have to disagree I've been PC's before where after 8 minutes of planning we deploy to have the first words out of the FC's mouth be "Oh it's this map" getting hit with a totally different map may cause a little bit of a rocky start but it often runs smoothly from their. We generally work out what we're going to do if it's a different map than we believe it is so the surprise of a different maps is often not that big of a deal. of course you have those situations, we actually had one of those situations today, but like you just said it makes for rocky starts and that could be the difference between a win and a loss. How is it the difference between a win or a loss when the other side is dealt the same hand?
Side that adapts best - wins. Sounds like how **** should of been since the beginning.
Stop trying to dumb **** down for your own benefit. This game has a lack of options and variables as it is without idiots crying about more being added.
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PoP SoTa
Company of Marcher Lords Amarr Empire
821
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Posted - 2014.08.23 04:08:00 -
[2] - Quote
Zatara Rought wrote:I don't care if neither side knows, the question is if only the defender or those who have made lists because they played on the particular district should know what map it is, or if no one should have more map info than the other.
This particular question has been in thought for a while in many discussions.
In my sight, i view it as a mistake we don't have more maps - with more maps we could bring in the value of information to the next level. Which map will it be? Will the enemy try for a cqc map, or a map with more vehicle access?
You can see already how it would also help defenses out in putting teams together if they can pick a map that works better for there available teams load outs.
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PoP SoTa
Company of Marcher Lords Amarr Empire
822
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Posted - 2014.08.23 04:16:00 -
[3] - Quote
Zatara Rought wrote:sadly picking what map it is simply won't be possible, we are still bound by hotfixes. Although I certainly don't know why it costs 100 mill to change a installation type. Any offers on what it should be gents? Communications.
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PoP SoTa
Company of Marcher Lords Amarr Empire
829
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Posted - 2014.08.23 11:25:00 -
[4] - Quote
DJINN Rampage wrote:sota, i really dont care if you troll other threads, but leave this one at piece. this discussion is very important for those of us that want PC to thrive and still have fun playing the game. I understand that you don't and the fact that you dont even play this game anymore is understandable. but dont try to dumb down this conversation as we're actually trying to find viable solutions to the #Lol3maps we've been playing on for over a year now. I really don't care how you feel, you've trolled threads that didn't need it in the past - what makes you special now?
And, please, you're the idiot here who wants to simplify everything to make it easier for himself, do this game a favor, stop posting your opinion.
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PoP SoTa
Company of Marcher Lords Amarr Empire
830
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Posted - 2014.08.23 13:59:00 -
[5] - Quote
TheD1CK wrote:Rather than bore you all with a suggestion likely impossible without major updates, i'll bullet point my idea
- Manus Peak changed to a 5 point map
- Defenders start Bravo side, giving them highground advantage
- The MCC spawn behind charlie is moved to closer the Ground spawn for that side, which opens that mountain to give both teams a fighting chance above Charlie
- The redline area behind Alpha is opened, Delta being close to where MMC was, and Echo added as homepoint
I'm sure many of you have reasons lined up as to why it won't work, so Zatara I ask that you consider it and see if yourself and the new CPM can add light on how to make Manus Peak a 5-point PC map.. Problem with Manus peak is one side has a MAJOR advantage over the other. B's hill is just too dominating to the rest of the map, and the two hills in the middle pretty much create a no mans land in the center. And tanks have too many hiding spots.
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PoP SoTa
Company of Marcher Lords Amarr Empire
837
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Posted - 2014.08.23 16:50:00 -
[6] - Quote
Zatara Rought wrote:See i'm fine if a map has an advantage provided the attacker gets it.
I hated how defenders got the advantage on bridge maps by having that high ground slope down to their home point.
Much prefer it's easier to attack than to defend. As much as i agree, this is just our preference, it makes no sense for the attack to hold the advantage over the defender, it should always be the other way around.
But the perk shouldn't be terrain advantage, not in this game, it gives a huge edge. The advantage should be something small, like 5% increase reload time for defense. :(
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PoP SoTa
Company of Marcher Lords Amarr Empire
837
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Posted - 2014.08.23 17:27:00 -
[7] - Quote
Zatara Rought wrote:well, actually I rather feel attackers should have the element of choosing the time of battle and defenders get terrain advantage.
but since this is never likely to happen i'm of the opinion flipping districts back and forth because attacker has an advantage just demonstrates neither of the 2 corps is significantly better than the other. whereas a corp may get the best of a corp on one night and because of having defender advantage after flipping can hold out till the other corp has an off night. This isn't anything to go off of, though.
When considering attack vs defense, it's almost completely irrelevant that one team may have the excuse of "Not everyone was on that i needed"
A corp is allowed 100+ people without needing too much SP - and you're allowed in an alliance to find more ringers. Dust's PC system should have 0 thought going into any sort of notion that one side has players absent. Especially considering we're a mercenary game - always consider everything as if both teams are ready to go - because they should be, no excuses.
With that in mind - Advantages in of themselves take away from any sort of notion of competition. If your looking for a way to 'even the odds' through different advantages given to both sides you may as well stop, CCP won't be capable of doing anything short of just remaking the programming they already have.
Which brings us back to the OP - sadly, all the old maps are terrible for PC.
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PoP SoTa
Company of Marcher Lords Amarr Empire
837
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Posted - 2014.08.23 18:23:00 -
[8] - Quote
Zatara Rought wrote:PoP SoTa wrote:
Which brings us back to the OP - sadly, all the old maps are terrible for PC.
I don't think all the old maps are bad. and I don't think that point has been made adequately. It's just time for a change. What major advantages are there to fracture road and border gulch? Those weren't too bad, just reduce the red-zone a bit, change turret placements.
If this is all we can ask for, then let it be done!
I'm especially excited to see people actually putting turrets into there over-all strategies. I hear several corps have found uses for 'em as a better AV for home point defense.
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